O truque inteligente de 33 Immortals Gameplay que ninguém é Discutindo
O truque inteligente de 33 Immortals Gameplay que ninguém é Discutindo
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Leaning on one another’s skills and class abilities to unleash a balanced attack against waves of monsters is a key to success.
While the primary objective is to ascend from Hell and confront Lucifer, you need to upgrade your character with temporary powerups and perks to even stand a chance.
Bumping into another player or two, teaming up to fight random objectives, then going through the entire dungeon, only to get separated and somehow feel melancholy about that 20-minute unspoken bond is probably something you can only get from a video game.
With dozens of players on screen doing their own thing to help the anti-divine cause, the chaos is the addicting element of
These fights are brutal, even with 11 teammates, as waves of enemies must be defeated before the Holy Fire consumes everything. Victory grants a Legendary Relic, a crucial boost for the final fight. After several runs, I learned that teleporting to help other groups before ascending increases everyone’s chances—more relics mean a stronger team against Lucifer.
Thankfully, Thunder Lotus has been listening it seems, as a changelog for the day-one patch I’ve seen lists a permanent reduction of the dodge cooldown to 1 second. The update will also offer more perks when starting out and reduce the number of hurdles you have to jump through to unlock features like weapon upgrades, hopefully reducing the starting grind.
With so many random players on the map at any time, it’s easy to feel like your small mistakes aren’t spotted, while your successes are clear for all to see, and even participate in.
You start a run by picking a weapon — justice sword, sloth staff or greed daggers — and each has a special ability that only works when three players stand together and activate it. It’s different for each weapon, but the effect is consistently grand. I stuck 33 Immortals Gameplay with the Staff of Sloth, a weapon that flings purple balls of magic and whose special ability slows enemies across a large swath of the battlefield.
is a unique approach to cooperative gaming that I didn’t realize I was going to enjoy as much as I did. I primarily enjoy single-player experiences where I’m free to suddenly drop without letting my party down – I’ve become an unreliable online raider with growing adult responsibilities that can pull me away at a moment’s notice.
It’s curious to see just how players of different skill levels and experience come together in groups. Even in the most organized parties that have formed non-verbal agreements (using a handy emote wheel) to focus on specific objectives, there’s that one player who is doing their own thing in a corner while hacking away at the wrong thing, and somehow, surviving to the end.
Judging from what I could experience in Hell at least, the developer has experimented and almost perfected the formula to keep the action flowing and make the map exploration-worthy.
The studio is already teasing a third gate for runs that will take place in a heavenly land, but this is slated to arrive later in 2025.
and shifts the focus from individual mastery to coordinated survival. Victory isn’t just about how well you fight, but how well you fight together.
33 Immortals. One wayward dodge might push you into the path of a stumbling army of headless titans, who were, until just now, chasing some other poor soul. I’m speaking of this from experience. I’m just helpful like that.
I thought my experience with ARPGs would be enough to push back against this enemy horde alone – I was wrong. It’s once I found other Rebel Souls (fellow players) to tag along with when my journey through Hell became a bit more manageable.